Re:Basic Concepts in Unity for Software Engineers
by Eyas on Sunday October 11, 2020 @10:14PM
(#24750830)
Totally agree! It's also actually a bit harder, I think, because making games is a bit creative/artistic. You'll often see forum posts/answers on "getting something to work" rather than "good architecture" (there are a few exceptions).
The second installment (already published) talks about some of these best practices, but it doesn't quite dig into architecture just yet.
The second installment (already published) talks about some of these best practices, but it doesn't quite dig into architecture just yet.