Re:Jellyfish Simulation using Javascript, WebGL
by jws on Wednesday April 20, 2011 @02:15PM
(#2467702)
Don't go to a movie theater. They call it "moving pictures" when they sell you the ticket, but it is only 24 frames per second, and the individual frames don't move. Bogus.
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Re:Jellyfish Simulation using Javascript, WebGL
by naz on Wednesday April 20, 2011 @03:28PM
(#2468018)
Movies have motion blur which smooths out the judders of a low framerate
Re:Jellyfish Simulation using Javascript, WebGL
by iamwil on Wednesday April 20, 2011 @05:44PM
(#2468509)
In addition, human eye can detect flicker better in a bright room, vs a dark one. That's why movies can get away with 24 fps, and not something higher.
That said, you don't need 60fps to enjoy what you're watching unless you're playing games.