Re:Jellyfish Simulation using Javascript, WebGL
by peregrine on Wednesday April 20, 2011 @01:33PM
(#2467536)
Which I can argue is pretty good for beta software, with very little heavy commercial use driving performance down. I also highly doubt the chrome/firefox team has enough resources allocated to truly make webgl a high performance thing yet. Regardless this is still faster then using canvas directly.
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