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Re:The Failed Promise of Web Components by pier25 on Wednesday September 30, 2020 @04:27PM (#24643421)
> Streaming video is being decoded by Javascript even though every browser supports H.264

Maybe in some experimental project, but I've never seen this in any video site.

> input elements such as calendar controls are rewritten

Yes, because the native browser widgets are totally insufficient and can't be styled.

> animations are done in JS instead of smooth CSS transitions

JS animation can be super fast (see GSAP) and it seems you're talking about jQuery.animate() which I agree was terrible. But these days most people use CSS animations.

> drag and drop support is manually rewritten in JS

Again, because the browser does not have a proper drag and drop API to do it. I know because I've had to implement drag and drop many times. From vanilla, to jQuery, to React... for mouse and touch UIs.

Here's another huge thing lacking in the browser world: touch gestures.

Re:The Failed Promise of Web Components by jeroenhd on Wednesday September 30, 2020 @04:43PM (#24643597)
> Yes, because the native browser widgets are totally insufficient and can't be styled.

I don't want them to be styled, thank you very much.

> JS animation can be super fast (see GSAP) and it seems you're talking about jQuery.animate() which I agree was terrible. But these days most people use CSS animations.

GSAP is giving me stuttery animation when I scroll through their website on my phone, presumably because it's constantly updating the DOM to keep control of the animation. It's not as bad as the state of JS animation was 10 years ago, but I can think of very few use cases where such a library would actually be necessary instead of using pre-calculated CSS transitions and such.

> Again, because the browser does not have a proper drag and drop API to do it.

I haven't had that much trouble when I had to use the HTML5 DnD API. Well, not more than with the frameworks I've seen; touch screen DnD support sucks on all platforms I've tried.