Re:Universal Split Screen
by seba_dos1 on Sunday September 27, 2020 @08:07PM
(#24611397)
Neat idea. That would be super easy to implement on GNU/Linux using nested Wayland compositors, which BTW is something Valve is already playing with (although for different reasons): https://github.com/Plagman/gamescope
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Why nest them? Wayland already has multi-seat.
With nesting, you get full flexibility of how to display a single game (cropped, letterboxed, scaled, placing on the screen even if it insists on being fullscreen, input grabbing etc.) so you can play split-screen without having to switch your regular session to a special-purpose compositor.