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Re:LEd: Open-Source 2D Level Editor by sydd on Saturday September 26, 2020 @07:25PM (#24602941)
> What happened with Haxe, where did it fail?

As I remember Haxe started as an alternative to ActionScript (language used by the Flash player) when Adobe refused to do anything about it's platform's coming demise around 2010, it's main feature was that you could compile it to ActionScript and JS.

I think it failed to become big because it was not backed by a tech giant - they developed their own language which they could fully control (MS - C#, Google - Dart,..) Also the small team behind it did not have the resources to make great tooling for it, thus Unity took over Flash in the small/medium game segment.

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