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Re:LEd: Open-Source 2D Level Editor by gavinray on Saturday September 26, 2020 @04:40PM (#24601934)
If people complain about the binary size and/or memory usage, one tip would be to see if it'll run with either NW.js or Tauri, should be close to a drop-in replacement.

Tauri is even smaller than NW.js (I think ~600kb hello-world binary size) but uses Rust in it's toolchain way under the hood to build, so take that as either a positive or a negative.

https://github.com/tauri-apps/tauri

NW.js is essentially lighter-weight Electron.

https://github.com/nwjs/nw.js

Would be neat if it was a straighforward implementation and produced tiny self-containing cross-platform binaries.

Disclaimer: I also have no idea how gamedev works though, so this might not be applicable

Re:LEd: Open-Source 2D Level Editor by deepnight on Sunday September 27, 2020 @03:41AM (#24604960)
Actually, the app was both NwJs AND Electron based, but at some point, but I dropped NwJs support to clean up the code and only kept Electron.

But all Electron related calls are easy to locate and you could use compiler conditions (just like I did before) to use something else (ie. to open a system dialog or display a page template).