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Re:LEd: Open-Source 2D Level Editor by bogwog on Saturday September 26, 2020 @04:31PM (#24601863)
> What happened with Haxe, where did it fail?

Who says it failed? Haxe is alive and well, even if it isn't a mainstream programming language. Even the latest Pokemon game used Haxe!

Re:LEd: Open-Source 2D Level Editor by gavinray on Saturday September 26, 2020 @04:34PM (#24601885)
Whaaat?! The man is not joking apparently:

https://www.reddit.com/r/haxe/comments/dwpvm7/pok%C3%A9mon_s...

This feels a bit like "Game studios HATE him! This ONE secret they don't want you to know, will make you 10x Game Dev!"

Crazy, and neat.

Re:LEd: Open-Source 2D Level Editor by danbolt on Saturday September 26, 2020 @06:06PM (#24602549)
Around the transition to Xbox One and PlayStation 4, I know Haxe was considered an option for ActionScript/Scaleform codebases in certain AAA studios.
Re:LEd: Open-Source 2D Level Editor by gfxgirl on Saturday September 26, 2020 @11:56PM (#24604118)
The OP meant something more along the lines of "failed to be as popular as Unity/Unreal/Godot?" not "failed to find some users"