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Re:LEd: Open-Source 2D Level Editor by zerr on Saturday September 26, 2020 @04:00PM (#24601671)
If it is easy (at least that's the premise of Haxe), would be great if you generate a different target as well - for those end users who despise Electron.
Re:LEd: Open-Source 2D Level Editor by Karliss on Saturday September 26, 2020 @05:43PM (#24602397)
Generating the core logic for different target is one thing but the UI code if it is written for specific target is a different thing. Haxe has many game libraries that would allow doing that with little or no changes, but in this case LEd is using direct html generation for UI. Making such porting more difficult.