Re:LEd: Open-Source 2D Level Editor
by andrewmcwatters on Saturday September 26, 2020 @12:46PM
(#24600164)
I build Planimeter’s Grid Engine, and we use Tiled for our primary implementation, which also has a terrific generic map abstraction that aligns well to multiple types of level design and game engine architecture.
While there is a bit of work one has to do, there isn’t as much as you’d think. If one has enough engine level code implemented already, multiple map formats are feasible.
While there is a bit of work one has to do, there isn’t as much as you’d think. If one has enough engine level code implemented already, multiple map formats are feasible.