Do you have sources for this? I mean, I'm not sure there aren't rose-tinted glasses here.
> These would be arguably fine if the additional features you get were a necessary cost, but they're not.
> Each version of iOS gets more energy-intensive, for example.
I would argue that multitasking, camera postprocessing, widgets, background app refresh, and others are all features worthy of more resource usage. Many of those are things you can choose not to use if you want to save power.
>I would argue that multitasking, camera postprocessing, widgets, background app refresh, and others are all features worthy of more resource usage. Many of those are things you can choose not to use if you want to save power.
For all those features turned off (before and after), the usage increases with each version.
And yes, there are some ways in which hardware has improved. But the claim is that, judged by what you're using it for, most UX-apparent aspects have gotten worse. Is there a clear way this is wrong? If you look at most UX-apparent metrics, it hasn't. Latency from keystroke to character render has gotten worse. App start time has gotten worse. Lots of other latencies have gotten worse.
None of the nightmares described in the article were typical of software UX.
These would be arguably fine if the additional features you get were a necessary cost, but they're not.
I'm also not sure that devices have gotten more efficient in all respects. Each version of iOS gets more energy-intensive, for example.