News for hackers. Stuff that matters.
Re:Luna – Cloud gaming service by scarface74 on Thursday September 24, 2020 @08:44PM (#24585340)
The reliability of local data controversy was overblown. Local storage only has a 7 day expiry when the page is not saved to the Home Screen.

https://love2dev.com/pwa/ios/

Unused web apps that have not been added to the homescreen will have their cached assets purged after 7 days. This is less of a problem than most think.

Also, iOS devices routinely perform better than Android devices with respect to web rendering and JS performance. Even the cheapest iPhone - the iPhone SE is more performant than any Android.

Re:Luna – Cloud gaming service by fomine3 on Thursday September 24, 2020 @11:56PM (#24586426)
iPhone's SoCs are really great but I doubt iOS Safari's WebGL+JavaScript performance outperforms Android's native app.
Re:Luna – Cloud gaming service by scarface74 on Friday September 25, 2020 @12:27AM (#24586586)
The average Android device is not exactly a top of the kind phone on top of that, Java based Android apps aren’t exactly known for performance.

If the top of the line Android phones are slower than the $399 SE, can you imagine how slow the average Android phone is?

But I think this is all a moot point, there shouldn’t be any heavy lifting on the client and all phones have special hardware to handle streaming video.

Re:Luna – Cloud gaming service by fomine3 on Friday September 25, 2020 @01:11AM (#24586761)
Now its Java is relatively fast thanks to ART (AOT) meanwhile Safari need to JIT compile JS (and dynamic lang). Java can also utilize multithreads.

I agree that iPhone SE is steal cheap for chip performance.