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Re:Amnesia is now open source by galimaufry on Wednesday September 23, 2020 @12:04PM (#24568572)
Have any games tried frequent savepoints + only allowing the player to reload 24 hours after dying? Seems like that would make reloads feel a bit more fresh/consequential, and also prevent addiction.
Re:Amnesia is now open source by klmadfejno on Wednesday September 23, 2020 @01:29PM (#24569603)
24h sounds like a turnoff, but in general, I think that's a great concept. You just need something that the player can do while unable to try to scary part again.
Re:Amnesia is now open source by lloeki on Thursday September 24, 2020 @02:51AM (#24576004)
To relieve the frustration, it would need to be a game where a) death truly feels like your fault, not some jump scare QTE, and b) with enough information to leave you with a way to think about how to go through the challenge while not being in front of the game during the downtime.
Re:Amnesia is now open source by gverrilla on Wednesday September 23, 2020 @03:53PM (#24571165)
this would be boring as hell because it relates to mobile games: they will tell you can't do something for X hours, unless you pay them some dollars. Even if you don't charge, the memories will flow I can guarantee you