So, logically it follows: aim for less than 80%. You can always add things; you can't take things away.
No we haven't; we've established (for very dubious values of "established") that aiming for more than 80% is frequently not worth the trouble.
That said, I think Rust does an impressive job at squeezing efficiency out of these tradeoffs. Sure, it trades off some developer productivity for extreme performance and safety, but its developer productivity story is still markedly better than other systems languages (and probably on par with some of the more cumbersome managed languages). Similarly, the tooling story is pretty great while every other systems language has pretty awful tooling (especially build systems). Moreover, Rust is getting better at a remarkable pace. I don't think it will ever close some of these gaps, but I think it will get close enough to pose a real threat.