Re:Microsoft to acquire ZeniMax Media and Bethesda Softworks...
by mattmanser on Monday September 21, 2020 @12:46PM
(#24545559)
So? Lots of studios have flops. The point is they've had plenty more successes since Skyrim. I even forgot to mention DOOM and Prey. And don't forget, FO76 wasn't even made by the main studio.
Adding the back catalogue to gamepass (and probably taking it all off steam), is part of the price too.
Hell, if the price was $7.5 billion even after the FO76 flop, what would it have been if they'd pulled it off? Making a whole new type of MMO.
Re:Microsoft to acquire ZeniMax Media and Bethesda Softworks...
by WorldMaker on Monday September 21, 2020 @02:55PM
(#24547052)
Fallout 76 is even the exact sort of "live service" game that seems to do really well on Xbox Game Pass. (Sea of Thieves is often mentioned by Microsoft as a gold standard live service game that exceeds exceeds "sales expectations" precisely because of Game Pass; it probably wouldn't have sold as much as it has without Game Pass.) Rumors are that when Bethesda put FO76 on Game Pass the player count went way up, though Microsoft remains mysterious about actual Game Pass numbers, and FO76 also released a major expansion pack and cross-play at the same time, so if those rumors are true it may not just have been Game Pass but the confluence of things.
Re:Microsoft to acquire ZeniMax Media and Bethesda Softworks...
by chillwaves on Monday September 21, 2020 @01:35PM
(#24546168)
That video is a year and a half old. I hear the game has improved since then, but I haven't tried it myself.
Re:Microsoft to acquire ZeniMax Media and Bethesda Softworks...
by ohyeshedid on Monday September 21, 2020 @05:05PM
(#24548475)
So was No Man's Sky when it came out. Though rare, sometimes studios do the right thing over time. FO76 seems to be having a better second act.
Re:Microsoft to acquire ZeniMax Media and Bethesda Softworks...
by shultays on Monday September 21, 2020 @06:50PM
(#24549268)
I think comparison is a bit unfair since nms is (mostly) single player while fo76 is not. If nms gets good (i believe it is good btw, I play it regularly on VR) it would still sell 5 years later but fo76 would be dead if it can't keep up player count high.
So yeah, a failed multiplayer/mmo game is a bigger failure imo, because it is hard/impossible to recover from
[1]: https://m.youtube.com/watch?v=kjyeCdd-dl8