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Re:An Introduction to Data Oriented Design with Rust by nikki93 on Thursday September 17, 2020 @05:13PM (#24510039)
https://youtu.be/W3aieHjyNvw I think this talk on how an ECS actually reduced coupling in the case of Overwatch would be a good concrete real world example to look at. It enabled some architectural benefits for implementing replay cameras or for networking code in their game through actual reduced coupling between input ->commands and commands->simulation.

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