Re:Autodesk Fusion 360 becomes almost useless for hobbyists
by sydd on Thursday September 17, 2020 @11:02AM
(#24505450)
InOpenScad you cannot edit models via mouse. You write scripts that look like this:
OpenSCAD itself just visualizes these and allows you to easily set parameters via a GUI. IMO this approach does not work for more complex models, makes small iterations much much slower. The difference between F360 and OpenSCAD is huge, its like comparing Paint to Photoshop.
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Re:Autodesk Fusion 360 becomes almost useless for hobbyists
by flubert on Thursday September 17, 2020 @12:41PM
(#24506833)
Is there a way to use openscad in a higher level manner? My ventures into it (very brief) leads me to believe it is very coordinate based. The tutorial for example:
https://en.wikibooks.org/wiki/OpenSCAD_Tutorial/Chapter_1
...that seems like a low-level way to describe relations between the primitives. It reminds me of the coordinate virus:
http://geocalc.clas.asu.edu/pdf/MathViruses.pdf
...hope that doesn't seem too negative. To put it another way, openscad seems like the C of geometric modeling, lowish level, procedural. Is there a Prolog or Haskell of 3D modeling?
Re:Autodesk Fusion 360 becomes almost useless for hobbyists
by kevin_thibedeau on Thursday September 17, 2020 @01:36PM
(#24507514)
You parameterize everything and use a hierarchy of modules. Then high level changes flow down through the hierarchy.
OpenSCAD is the Prolog of 3D. It only looks C-ish but it isn't actually imperative which burns some people thinking that variable assignments are sequential.