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Re:Oculus Quest 2 by kcb on Wednesday September 16, 2020 @06:39PM (#24498838)
Bad developer implementation. Games have had scalable graphics settings for decades.
Re:Oculus Quest 2 by daveoc64 on Thursday September 17, 2020 @06:45AM (#24503037)
My understanding is that there are balance concerns - if you're on a standalone device (i.e. Quest) that can't render complex smoke effects, you can see more easily than someone with a high-end PC that can.