News for hackers. Stuff that matters.
Re:Writing for Snobs by masswerk on Tuesday September 15, 2020 @06:20PM (#24487402)
> "the tell-tale signature artifact of simulation is not the spiky glitch, it's the smooth, shallow, facile surface"

Notably, this has been true for visual content from the beginning, compare the original "TRON" movie. It had been especially true in times, when smooth gradients and perfect lines had been a luxury, which were hard to achieve in analog media technology, and became the tell-tale signature of computer generated visual content. After an intermezzo in the uncanny valley and with embraceable pixels, we seem to be right back where we started. – It's somewhat logical that what is true for visual content should also be true for textual content.

[Edit] We may add a definition: "Interesting" is the artful deviation from the smooth and perfect.

Re:Writing for Snobs by 082349872349872 on Tuesday September 15, 2020 @06:31PM (#24487492)
https://en.wikipedia.org/wiki/Max_Headroom#Production

hard to achieve as a practical effect, but still cheaper than digital.

Re:Writing for Snobs by masswerk on Tuesday September 15, 2020 @06:36PM (#24487535)
Max Headroom is somewhat special, since it's a crossover of digital and video. The later has always been signaled by glitches and artifacts (as in color, unstable vertical and/or horizontal hold, overly expressed scanlines, lately also by exaggerated cushion distortion, etc).
Re:Writing for Snobs by 082349872349872 on Wednesday September 16, 2020 @02:25AM (#24490077)
Supporting the signalling, https://news.ycombinator.com/item?id=23833111 was definitely a product of the VCR era.

See also the expressed scanlines in the "faked" 80's of the first video in https://news.ycombinator.com/item?id=24398456 .

As for exaggerated curvature, surely we've all run across https://github.com/Swordfish90/cool-retro-term by now?

Re:Writing for Snobs by Thorrez on Wednesday September 16, 2020 @01:25AM (#24489804)
A thought I had:

The goal of photography is to look like CGI.

The goal of CGI is to look like photography.