These restrictions only apply to the Visual Studio IDE.
> Any individual developer can use Visual Studio Community to create their own free or paid apps.
No revenue cap to be found. Also:
> In non-enterprise organizations, up to five users can use Visual Studio Community.
Again - no revenue cap. And finally:
> enterprise organizations (meaning those with >250 PCs or >$1 Million US Dollars in annual revenue)
Now call be a naive buffoon, but in my book, >$1M annual revenue and/or >250 IT workplaces means that licensing costs for software are not a problem at all. This restriction also only applies to commercial use - academic, OSS, and classroom environments are still allowed.
I really don't see how this is constricting in any way.
Edit: [1] https://visualstudio.microsoft.com/vs/community/ (under "Usage")
As soon as a commercial organisation enters 250+ IT workplaces and >$1M annual revenue, license management becomes relevant in any case and isn't exactly "strings attached"-territory. Feel free to disagree, but I still think your argument is pretty weak.