Some companies have decided to roll their own, https://webrtchacks.com/zoom-avoids-using-webrtc/ is a cool read.
But for group conversation this won't scale because with p2p (mesh network) WebRTC, each client has to encode and decode for all users (which might be too much processing to do for the client).
For that reason many group video conf apps use a centralized router when there are several people.
Privacy then becomes an issue, and all group video conf such as Zoom, Skype, etc. are basically unencrypted (not end-to-end) and they can see & log everything (your face, your voice, chat, files exchanged, etc.) because the centralised router routes non-encrypted streams.
Jitsi is going to be an exception by adding a layer of encryption using insertable streams (https://jitsi.org/blog/e2ee/).
So in summary I'd say :
- for 1-to-1 or a few more people go with normal p2p WebRTC.
- for multiple people session, host your own Jitsi server (or rent one from 8x8 or other providers) & use the jitsi SDK/API to integrate it in your app
IMO, don't forget to look at things like TokBox (Vonage), Twilio, and Agora. If you're just trying to get an MVP/POX, it's a lot easier to start with someone's API, then dig deeper into the details when you're ready.
WebRTC has some difficult-to-debug corner cases that these and APIs already handle for you. (Today I had to convince the boss to try one of the APIs for an MVP because I hit a bug where Chrome and Edge just stopped listening to the microphone. Thanks to these samples, I learned it wasn't our code.)