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Re:The Oculus Quest 2 by me_me_me on Monday September 14, 2020 @09:35AM (#24469922)
So you can play wirelessly some stuff with onboard chip and storage?

Correct me if I am wrong, but it doesn't seem like you would be able to do much with that. Since VR is such a power hog - say 2x 2K display at at least 70frames with onbard chip?

Re:The Oculus Quest 2 by dangoor on Monday September 14, 2020 @09:38AM (#24469955)
I've had an Oculus Quest for the past ~15 months (essentially since it came out). It doesn't have the power for high-end PC levels of detail, but being able to just strap on the headset and start playing is delightful.

It works quite well with a variety of games, and the Quest 2 should boost the experience.

Re:The Oculus Quest 2 by blensor on Monday September 14, 2020 @11:13AM (#24471113)
Wireless is really the key here. For wired VR there are actually add on programs that give you ingame hints if you twisted the cable too much in one direction so you can correct for it but for movement/fitness focused games that won't really cut it.

I am developing an open-source fitness game for the Quest [1] (and other headsets but mainly for the Quest) and being able to just strap on your headset basically anywhere and go at it (don't even need controllers since it uses hand tracking) is such a nice way to play that it balances the lack of visual fidelity quite a lot (it helps that the game is not pretty to look at in the first place ;) )

[1] https://vrworkout.at