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Re:Apple: Person-to-person experiences do not have to use in... by reaperducer on Friday September 11, 2020 @03:27PM (#24446417)
The discount bins you mention illustrate the previous poster's point: That developers used to get far less before the App Store existed.

If Electronics Boutique can dump a $50.00 game in a discount bin for $3.00, how much do you think it paid for that game in the first place? And how much of that amount went to the author?

Re:Apple: Person-to-person experiences do not have to use in... by lenzm on Friday September 11, 2020 @03:42PM (#24446543)
The amount they spent in the first place is irrelevant, that's the sunk cost fallacy. They sell it for three dollars because that's their best expected return (weighing in factors like opportunity cost of keeping the box on the shelf).