Re:Microsoft confirms compact, $299 Xbox Series S
by syspec on Tuesday September 08, 2020 @08:01PM
(#24415094)
Many of those same developers will also be publishing those games on PC, and will likely already have to make certain effects toggleable or "slider-able".
If you simply downsample the textures as part of your pipeline, turn off some reflection maps, and a few other low hanging fruit effects you could easily bring the game down to the previous generation.
It's not flipping a switch, but it is not too hard and some of it the major 3d engines provide mechanisms for
If you simply downsample the textures as part of your pipeline, turn off some reflection maps, and a few other low hanging fruit effects you could easily bring the game down to the previous generation.
It's not flipping a switch, but it is not too hard and some of it the major 3d engines provide mechanisms for