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Re:Doom Eternal – Graphics Study by vvanders on Monday September 07, 2020 @11:29PM (#24404961)
Depends on what game you're trying to build and if the engine is tuned to that use case.

The needs of an open world vs corridor vs highly instanced simulation will drive a lot of the core design of an engine in different directions.

Re:Doom Eternal – Graphics Study by faeyanpiraat on Tuesday September 08, 2020 @04:19AM (#24406301)
Yeah, UE seems general purpose, which inevitably makes it sub-optimal for a lot of use cases.