The way I see it: unless you’re putting in a bunch of monthly resources for me (in terms of content creation or server resources), you have no business charging me a recurring fee. If it’s essentially an offline app (or easily could be) then I’m either paying up front or not at all. I’ve passed up on many apps that I would have happily paid for (in some cases up to about $100), but was unwilling to pay a subscription of any cost.
ES Explorer, I'm looking at you
What are your feelings on applications which have a server-side component which isn't necessary to it's functioning? For example JetBrains products with their plugin store or Unity with the asset store?
Re:Charge more for app subscriptions
by ValueNull on Tuesday September 08, 2020 @08:23AM
(#24407686)
Note that JetBrains products come with a perpetual fallback license, so you can forever use the version of the software available at the time you bought it, just without any updates. https://sales.jetbrains.com/hc/en-gb/articles/207240845-What...
With applications, I don't choose between more or less expensive subscription, but I'll chose your competitor who sells upfront.