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Re:Noita – roguelite where every pixel is simulated by yxhuvud on Monday September 07, 2020 @03:42AM (#24397429)
I would use that definition for "roguelite", precisely because because they are not top-down RPG.
Re:Noita – roguelite where every pixel is simulated by ryani on Monday September 07, 2020 @03:27PM (#24401959)
The distinction I make is that roguelites are designed around metagame progression rather than / in addition to the in-game progression used by roguelikes.

For example, Rogue Legacy is almost entirely focused on metagame progression between runs, whereas your character barely develops at all mid-run. Classic rogue-lite.

Re:Noita – roguelite where every pixel is simulated by yxhuvud on Tuesday September 08, 2020 @05:34AM (#24406739)
The problem is that roguelike is a very old and established genre, and it is topdown RPG with permadeath. I don't see why meta progression is a feature worth of its own genre - you could easily add it to a roguelike like nethack without any change of genre.