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Re:Noita – roguelite where every pixel is simulated by com2kid on Sunday September 06, 2020 @09:20PM (#24395944)
Nuts and Bolts is a tragically underrated game.

The physics simulation is on just the right side of fun/realism, insane contraptions work but the system is flexible enough that players jury rigged turrets.

Lots of games in a similar vein have followed, but I haven't found any to be as easy to play and as fun.

Re:Noita – roguelite where every pixel is simulated by brundolf on Sunday September 06, 2020 @09:34PM (#24395995)
It still blows my mind the kinds of things I was able to make, and the kind of ingenuity that was sometimes (successfully!) required of me to solve the problems presented.

My favorite creation was the "wall-driving car". You could just make a car, and put a propeller on top pointed upward, and it would press you against whatever surface you were on so you could drive on walls or even the ceiling. That worked. And I'm almost certain the devs never imagined it.

I also made a working pod-racer by putting tiny propellers underneath a pair of jet engines (and under the seat), and connecting them to the seat using those flexible coupling-beams. And it drove like a pod-racer. It looked exactly like something out of the film, the way it moved. It was amazing.

Maybe I need to boot that game back up :)

Re:Noita – roguelite where every pixel is simulated by ethbr0 on Sunday September 06, 2020 @09:46PM (#24396037)
Re:Noita – roguelite where every pixel is simulated by joshu on Monday September 07, 2020 @02:09AM (#24396980)
the 2J did it first...
Re:Noita – roguelite where every pixel is simulated by baby on Sunday September 06, 2020 @11:46PM (#24396469)
I'm really hopping that I get to play this game one day, but it's a shame it was on the X-Box :( it's probably the only exclusive that was attractive on this platform.
Re:Noita – roguelite where every pixel is simulated by brundolf on Monday September 07, 2020 @12:04AM (#24396544)
Xbox 360 actually