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Re:Noita – roguelite where every pixel is simulated by eggsome on Sunday September 06, 2020 @06:57PM (#24395308)
I'm around 200hrs in.

I concur with pretty much everything you've said, however I wanted to add 2 things.

My mental model for playing has settled on "paying" for gold/wands with HP. As you progress though a level you will inevitably get hit by monsters and evironmental effects and there has never been a game as stingy as this one for letting you replace lost health.

The "hideously overpowered weapons" you mentioned are the best part of the game. Finding spell components and building a crazy wand give this this game a fantastic (and fantastical) power curve :)

Re:Noita – roguelite where every pixel is simulated by LegitShady on Sunday September 06, 2020 @08:29PM (#24395775)
Is there any progression in between rounds?
Re:Noita – roguelite where every pixel is simulated by VectorLock on Sunday September 06, 2020 @08:33PM (#24395793)
The enemies get harder the further down you go but there is no progression between runs, as a roguelike.