Re:Noita – roguelite where every pixel is simulated
by LegitShady on Sunday September 06, 2020 @08:29PM
(#24395775)
Is there any progression in between rounds?
Re:Noita – roguelite where every pixel is simulated
by VectorLock on Sunday September 06, 2020 @08:33PM
(#24395793)
The enemies get harder the further down you go but there is no progression between runs, as a roguelike.
I concur with pretty much everything you've said, however I wanted to add 2 things.
My mental model for playing has settled on "paying" for gold/wands with HP. As you progress though a level you will inevitably get hit by monsters and evironmental effects and there has never been a game as stingy as this one for letting you replace lost health.
The "hideously overpowered weapons" you mentioned are the best part of the game. Finding spell components and building a crazy wand give this this game a fantastic (and fantastical) power curve :)