News for hackers. Stuff that matters.
Re:Noita – roguelite where every pixel is simulated by dx87 on Sunday September 06, 2020 @06:13PM (#24395080)
The secrets were my favorite part, it made it me feel like a kid again. There are parts of the game that you'll never see if you don't explore off the easy path. I kind of wish they told you ahead of time that those areas exist, though, even if they don't tell you how to get to them. I'm so accustomed to modern games having one path from start to finish, that I didn't bother exploring until I happened to read a comment talking about the secret areas. I probably doubled my amount of play time after I started exploring, and trying to access all the optional areas. Unfortunately, some areas seem to only be reachable if you are lucky enough to get certain wands, or the procedurally generated terrain is in a favorable layout.
Re:Noita – roguelite where every pixel is simulated by trenchgun on Monday September 07, 2020 @02:30AM (#24397069)
What would be an example of such an area?
Re:Noita – roguelite where every pixel is simulated by Peer_to_Peer on Tuesday September 08, 2020 @02:31PM (#24411358)
If you go all the way to the East or West side of the map you will hit a wall. Drill into that wall far enough and the wall material changes to something that quickly damages you just for being in it, however, if you can drill through that material quick enough and don't die before you make it all the way through, you are rewarded with another complete world, randomly generated, with some slight variations on the original.
Re:Noita – roguelite where every pixel is simulated by pyhtel on Monday September 07, 2020 @02:54AM (#24397180)
One I remember: Going off to the far right of the map of the first level, you'll hit a lava lake, followed by a deep pit. If you jump down the pit, it's a shortcut to the second level. There's also a bunch of rewards for exploring to overworld (you start at a cave entrance and are generally expected to go underground immediately)
Re:Noita – roguelite where every pixel is simulated by yxhuvud on Monday September 07, 2020 @03:34AM (#24397389)
No, it is a shortcut to the third level, and generally I'd not recommend it as you need better wands to survive. It is more a way back up if you get good enough gear to get to the overworld.

Also I'd recommend going over the pit instead of down it.

Re:Noita – roguelite where every pixel is simulated by moomin on Monday September 07, 2020 @12:35PM (#24400561)
I think these days shortcuts are often for experienced players who are happy with the difficulty ramp being a cliff.

e.g. in Bloodborne you can rush the Cleric Beast, spend the echoes to open the gate and go straight to Amelia. Something that using the standard progression route you'll do much, much, later. If you're good enough, this is great.

Re:Noita – roguelite where every pixel is simulated by m1gu3l on Monday September 07, 2020 @03:33AM (#24397386)
most fun for me was testing the limits of the outer edges of the map.