Re:PicoRio Linux RISC-V SBC is an open-source alternative to...
by Const-me on Saturday September 05, 2020 @09:17AM
(#24383295)
> I see no reason that efficient software could get a smooth UI out of this processor paired to a 60fps-capable GPU
Depends on your expectations, technically NES had 60 FPS GPU.
If you want to drive a FullHD at that rate, and render GUI comparable to modern phones - you need 3D acceleration, ideally programmable shaders, and the fillrate.
GPU is unavailable at launch, they say it will appear in later versions, and it will be a PoverVR. Never said which PowerVR.
Depends on your expectations, technically NES had 60 FPS GPU.
If you want to drive a FullHD at that rate, and render GUI comparable to modern phones - you need 3D acceleration, ideally programmable shaders, and the fillrate.
GPU is unavailable at launch, they say it will appear in later versions, and it will be a PoverVR. Never said which PowerVR.