Re:Threema Goes Open Source
by TheWickerMan on Thursday September 03, 2020 @02:27PM
(#24367106)
I have similar minded friends. They have no issue dropping a bunch of money on some cosmetics in a game or random garbage that gets thrown away immediately.
So i ended up just buying a bunch of licenses for threema and giving them away. I know that isn’t an option for everyone but it was how i was able to convert my friends over.
It isn’t a big issue for me to do that. Even with buying 10 licenses, it is a small enough amount that its easy to budget for. Plus, i like to support companies and developers who (at least to me) seem to care.
What bothers me is that on iOS you can‘t buy licenses for others unless you have a credit card on file.
I prefer using iTunes prepaid cards.
Same here it's sad but I don't know a single person who would pay (and oh boy donate) for such an app. They are completely unaware/blind that developers need to eat too.
It's not even about the price: 50ct would be too much. In fact 99% of all my friends/family circle never payed for any app.
It's so weird. If you go to a bar with your friends you pay more for a single beer, and people spend so much time on these apps.
The problem is not with the cost.
If if it was the lowest possible amount on the Play store, people wouldn't buy it. It's the idea of paying for apps that is not so widely adopted.
I haven't even setup a payment method in the play store.
It was hard enough to get my friends to use signal and that was free. While I really do like Threema, The fact that it cost money on iOS makes it hard for me to push on my friend group.