The real problem are warnings that are super-useful (find a bug) about one out of twenty times (or less). The other nineteen times, they are false positives, such that refactoring the program to eliminate them is a fool's errand.
You don't want to turn off these warnings, and you don't want to fix all instances. So then you need per-file warning disabling, or start using compiler-specific #pragma-s:
#pragma GCC diagnostic warning "-Wno-whatever"Basically, you don't notice warnings because you choose not to look.
Firstly, no matter how large the program is, if it builds without warnings and then a change is introduced which triggers a warning, it will be noticed. You only don't notice a new, potentially important warning when it is drowned out by "nuisance" warnings that you stopped caring about months or years ago. This tends to be a problem in larger programs worked on by many people, but it could easily affect a small, solo-effort program as well.
You perhaps don't notice warnings because the build log is too long to read, and you haven't put in CI process which scans logs for warnings and produces feedback. When you build locally, you don't bother using an IDE which picks up all the errors and warnings out of the build output an lets you navigate through them. This can be a problem when people don't build locally; they just throw the code into some remote build system and if it goes "green", they "ship it".
That's completely self-inflicted. I really don't get why people do that instead of just fixing the warnings... except if one is in some position of power over environment configuration, but not over work results. Even then, why does that person care about work results?