Re:To design and develop an interactive globe
by ponker on Wednesday September 02, 2020 @06:44AM
(#24351895)
This is a tricky one. The majority of worldwide software revenue comes from companies in the North Hemisphere who read left-to-right, so most globes are oriented this way.
[ Parent
| on HN ]
Re:To design and develop an interactive globe
by graphene on Wednesday September 02, 2020 @08:53AM
(#24352697)
Can't tell if sarcasm...? What I mean is that the globe should rotate towards the East, not towards the West. This is of course assuming a stationary camera!
Re:To design and develop an interactive globe
by atonse on Wednesday September 02, 2020 @09:13AM
(#24352857)
Yes and the reply was saying that to the majority of readers (who read left to right), the globe spinning as it does, probably feels more subconsciously comfortable to our minds.
It's an artistic interpretation of a globe. It's not meant to be a scientifically accurate representation (one could say that the oceans aren't grey either, or that countries aren't sets of dots, or that the Earth isn't a sphere but an oblong spheroid, slightly squished at the poles). Again, scientific accuracy isn't paramount here.
Re:To design and develop an interactive globe
by zvorygin on Wednesday September 02, 2020 @01:16PM
(#24355396)
This is actually a very intersting tangent! If I visualize interacting with a physical globe, I'm going to spin it left, as if I was "reading" the globe left-to-right. The rotation displayed on the stripe website is not the rotation of the Earth, it's the rotation of a globe!