Re:Nvidia Unveils GeForce RTX 30 Series GPUs
by jiggawatts on Tuesday September 01, 2020 @06:38PM
(#24347938)
It's the same tech used by the next-gen consoles (e.g.: PS5).
Essentially, it's about streaming game textures directly into the GPU memory.
The idea is that this is highly asynchronous and parallel from the perspective of the CPU, so trying to do this through the "main game loop" would be an absolute nightmare to code at the scale we're talking about here. Think 50K IOPS sustained at 8GB/s with pretty hard real time guarantees.
Essentially, it's about streaming game textures directly into the GPU memory.
The idea is that this is highly asynchronous and parallel from the perspective of the CPU, so trying to do this through the "main game loop" would be an absolute nightmare to code at the scale we're talking about here. Think 50K IOPS sustained at 8GB/s with pretty hard real time guarantees.