Re:Nvidia Unveils GeForce RTX 30 Series GPUs
by Sohcahtoa82 on Tuesday September 01, 2020 @07:25PM
(#24348295)
A lot of games fake the motion blur so badly. Racing games are often especially guilty.
If you're driving at 200 mph, and there's a car next to you also going 200 mph, it shouldn't be blurry.
Also, the length of the blur should not exceed the distance an object travels on your screen in 1 frame. In other words, if an object moves 30 pixels from one frame to the next, then the blurred image shouldn't be more than 30 pixels wide.
(But note this is only replicating video, not reality. Truly realistic motion blur requires ultra-high displayed frame rates beyond the capabilities of current hardware.)