Re:How to Fix Gimbal Lock in N-Dimensions
by fluffy87 on Saturday August 29, 2020 @03:45AM
(#24314457)
Alternatively, just use geometric algebra instead of quaternions.
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Re:How to Fix Gimbal Lock in N-Dimensions
by Diggsey on Saturday August 29, 2020 @09:32AM
(#24315950)
Quaternions are just the special case of a rotor in 3 dimensions, so quaternions are the geometric algebra solution.
Re:How to Fix Gimbal Lock in N-Dimensions
by Ericson2314 on Saturday August 29, 2020 @12:14PM
(#24317128)
Thankfully it's buried at the end of the article:
> Beyond 4D, you could continue using NxN rotation matrices, but since GPUs don’t support that, I’d use rotors from Geometric Algebra to simplify implementation, which is how you generalize quaternions to higher dimensions.
All hail Clifford! https://arxiv.org/abs/1401.2371 for elegant and computationally efficient methods