Re:Show HN: 3D first person game rendered in CSS/HTML
by codetrotter on Friday August 28, 2020 @04:19PM
(#24309479)
To be really pedantic, keycodes only help when the layout is being remapped in software by the operating system. There are dozens of us that use hardware Dvorak mapping. Dozens! :p
So to be clear, the ideal thing to do is to allow the player to define in-game which keys should do what. But realistically speaking, Iām not going to complain because I brought this on myself when I chose to use a hardware controlled Dvorak layout. Still worth it btw ^^
I do note however, that the project is open source on GitHub, so if any of my fellow hardware controlled alternate keyboard layout peoples want to take a stab at submitting a PR for a keyboard binding config menu for the game I say go for it :)
So to be clear, the ideal thing to do is to allow the player to define in-game which keys should do what. But realistically speaking, Iām not going to complain because I brought this on myself when I chose to use a hardware controlled Dvorak layout. Still worth it btw ^^
I do note however, that the project is open source on GitHub, so if any of my fellow hardware controlled alternate keyboard layout peoples want to take a stab at submitting a PR for a keyboard binding config menu for the game I say go for it :)