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Re:Show HN: Seamless head tracking for games using the TrueD... by evan_ on Tuesday August 25, 2020 @07:19PM (#24277406)
I was wondering this as well. In the video he turns his head about 20° or 30° and the view shifts almost 90°, so it must amplify his motions? I suppose you would get used to that pretty quickly.
Re:Show HN: Seamless head tracking for games using the TrueD... by rspicer on Tuesday August 25, 2020 @07:28PM (#24277466)
Yes. OpenTrack has user-editable Bézier curves that map real-world translation and rotation to what’s output to the game.

This is an awesome hack and I wish I’d thought of it.

Re:Show HN: Seamless head tracking for games using the TrueD... by rco8786 on Thursday August 27, 2020 @01:59PM (#24296538)
OHHHH that's brilliant