Re:Show HN: Seamless head tracking for games using the TrueD...
by evan_ on Tuesday August 25, 2020 @07:19PM
(#24277406)
I was wondering this as well. In the video he turns his head about 20° or 30° and the view shifts almost 90°, so it must amplify his motions? I suppose you would get used to that pretty quickly.
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