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Re:Unity Software Inc S-1 by TillE on Monday August 24, 2020 @12:38PM (#24262354)
I've been using Godot lately, and while it has many flaws (an over-reliance on strings as identifiers, for example), I think the fundamental design is sound and easy to work with: everything is a node in a scene tree.

The engine code, while not up to modern C++ standards, can be pretty easily understood, modified, and then fully recompiled in just a few minutes. It's not suitable for a AAA 3D game, but it's the first engine I've found for 2D C++ development which actually helps me more than it gets in my way.

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