I know that this opinion goes against the hivemind, but I wouldn't call them weak in engineering by a long shot. They obviously made some questionable/bad decisions regarding defaults (write acknowledgements, security) in order to have a lower barrier to entry, but apart from that I've had a pretty good experience with it as a stable product and good timeframes for bug-fixes.
Unity is a stark contrast to that. The few years of using it sporadically for hobby projects has been a wild ride. Bugs/crashes seem to be everywhere, and when/if they are fixed just seem to be replaced with new ones. I don't know how full-time Unity developers can deal with that. Their speed of progress is also meh.
Overall, if they were to stick to their (mobile) gaming niche, that probably wouldn't be a problem. However it seems like they are looking to mainly grow via other industries, and with that shoddy engineering and their development pace, I don't see them making a lot of headway there.
EDIT: Never mind, I found it.
Unity and Unreal are the market leaders with approximately 15% & 25% market share respectively. Nothing else including Havok, Godot, Cryengine or Source even come close.
E.g. one of my past clients is using Viz4D for interactive architectural visualizations on their website for marketing purposes. For them that existing tool is already so integrated into their processes, and the feature set so well tailored to their industry, that I doubt Unity will be able to offer something competitive to what they have _today_ in the next ~3 years with their slow pace of development.
The MongoDB example is fascinating to me. I'd love to know why they're doing so well.
Look at MongoDB's performance since IPO in 2017 for perspective.