News for hackers. Stuff that matters.
Re:Loot boxes in online games and their effect on consumers ... by jay_kyburz on Sunday August 23, 2020 @06:19PM (#24255782)
I have a 7 and an 8 year old and I'm a game developer. We have a hard rule in the family that we never buy virtual currency or virtual items. Not even once for consistency.

I'm not super concerned about them developing a gambling addition, I'm more concerned with buying "virtual" stuff they the don't really own, and only lasts as long as a games server are up.

I don't have a problem with paying for gaming services, we have Apple and Xbox games subscriptions. I also don't have a problem for buying a premium game where there is a once off purchase.

Re:Loot boxes in online games and their effect on consumers ... by AtlasBarfed on Sunday August 23, 2020 @11:29PM (#24257309)
You mean like... games themselves?

You virtually purchase them, for platforms whose core servers get turned off so the game no longer works. No physical media, no long term guarantees of operation.