Re:Loot boxes in online games and their effect on consumers ...
by jay_kyburz on Sunday August 23, 2020 @06:07PM
(#24255704)
Key Finding is "However, there is no consensus on a causal link between loot boxes and harmful behaviour."
[ Parent
| on HN ]
Re:Loot boxes in online games and their effect on consumers ...
by bleepblorp on Sunday August 23, 2020 @06:27PM
(#24255830)
The key finding, embodied in the sentences immediately before the one you quoted, is that more research is needed because there is not enough firm data to form a consensus.
I suspect the lack of consensus regarding gambling mechanics in games is along the lines of the former 'lack of consensus' surrounding the causal link between smoking and lung disease or the current 'lack of consensus' connecting CO2 emissions and global warming, however. Namely, a manufactured dispute created to defend the indefensible.
Re:Loot boxes in online games and their effect on consumers ...
by svachalek on Sunday August 23, 2020 @07:07PM
(#24256049)
“Previous analyses revealed that problem gambling and paying for loot boxes are related.“ Parent quote is qualifying this to say correlation is not causation.
The second page ends with a recommendation for EU-wide restrictions to protect children from loot boxes.