News for hackers. Stuff that matters.
Re:Unity Joins the Blender Development Fund as a Patron Member by asutekku on Saturday August 22, 2020 @02:48PM (#24246269)
Has blender made progress on their UV tools? Last time I used it, they were miles behind what Maya / 3ds Max offered and honestly, for me, that’s a part of the process i would prefer to be as smooth as possible.
Re:Unity Joins the Blender Development Fund as a Patron Member by buovjaga on Saturday August 22, 2020 @03:58PM (#24246816)
At least there are open source add-ons for UV manipulation in active development:

https://github.com/nutti/Magic-UV

https://github.com/leukbaars/DreamUV

https://github.com/SavMartin/TexTools-Blender

Incremental improvements are going into the core tools, though, just by looking at the user manual history: https://developer.blender.org/diffusion/BM/history/trunk/ble...

The manual page: https://docs.blender.org/manual/en/latest/modeling/meshes/ed...