Re:Unity Joins the Blender Development Fund as a Patron Member
by warent on Saturday August 22, 2020 @01:57PM
(#24245865)
Perhaps with this news this is soon a thing of the past
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Re:Unity Joins the Blender Development Fund as a Patron Member
by tomovo on Saturday August 22, 2020 @02:39PM
(#24246201)
It would be a good start if the Principled shader could be imported with some degree of fidelity. A lot can be done with just that one..
Re:Unity Joins the Blender Development Fund as a Patron Member
by hirako2000 on Saturday August 22, 2020 @02:55PM
(#24246319)
Can't happen without parity, or at least mapping between Unity and blender rendering engine.
Materials is complicated enough that they should probably not attempt to port. Unity ships with real time rendering features that blender doesn't have, so anyhow stuff will be fine in unity itself. It leaves blender plenty useful for mesh modeling, uv mapping, rigging and animation.