Re:Unity Joins the Blender Development Fund as a Patron Member
by paavohtl on Saturday August 22, 2020 @02:43PM
(#24246236)
Unity does support .blend files and has done so for the better part of a decade - however, it is implemented by the Unity editor invoking Blender to transparently convert the model from .blend to FBX. Here's a related page from the Unity documentation from 2013: https://docs.unity3d.com/410/Documentation/Manual/HOWTO-Impo...
An invaluable resource is Adobe's somehow free humanoid 3D animation suite, Mixamo. You can easily create your own T-Bone model of a 3D character of your own design and then import it to Mixamo for the coolest results.
Unity is probably the coolest and most irreplaceable/invaluable piece of software I use next to Apple's Logic Pro X. I love it.