Re:Minecraft generated 5 million euros in March for Mojang
by nickknw on Friday April 08, 2011 @12:57PM
(#2424629)
For me, it's got kind of the same appeal that lego did as a kid. And The Incredible Machine.
It has other appealing elements, for sure. Exploring large dark randomly generated cave systems with danger at every turn, combining items with other items to make new, more exciting items.
But ultimately, Minecraft taps into the same kind of fun as lego. IMO, it does it even better.
Re:Minecraft generated 5 million euros in March for Mojang
by morgantwenty on Friday April 08, 2011 @12:35PM
(#2424528)
> Is it something that can only be understood by playing it?
Pretty much exactly that.
Re:Minecraft generated 5 million euros in March for Mojang
by alexgaribay on Friday April 08, 2011 @12:42PM
(#2424561)
I would agree with that. I saw my roommate playing it and thought it was completely idiotic. I bought the game a few weeks after he did. I was definitely addicted for while.
Can't....stop....digging!
I've watched the video at minecraft.net, and I've read the entire Wikipedia page at http://en.wikipedia.org/wiki/Minecraft
Despite this, I still can't figure out what the element of this game is that makes it addictive and what convinces people to have spent a total of $30m+ on this.
It's easy to see why Angry Birds or Portal or CounterStrike or Desktop Tower Defence or Need for Speed is fun - but Minecraft's draw confuses me.
Is it something that can only be understood by playing it?