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Re:AI slays top F-16 pilot in DARPA dogfight simulation by jacquesm on Friday August 21, 2020 @04:49PM (#24238741)
Pilots do black out during high G maneuvers and the planes seem to be fine, so this is already a limitation for a human+plane combo that a plane alone would not have.
Re:AI slays top F-16 pilot in DARPA dogfight simulation by stouset on Friday August 21, 2020 @06:17PM (#24239456)
Planes generally can't pull more Gs than the humans inside without needing to go through an extensive maintenance process.

Even then, as has been said countless times in this thread, high-G maneuvers don't do shit against modern missile threats. They might be useful for dogfighting with guns, but given the range and accuracy of modern missiles, combined with proximity fuzes, it simply doesn't accomplish much.

Against a weaker enemy, you'll never have the need to pull Gs in the first place. Against an equal or stronger enemy, it won't do a damn bit of difference anyway.

Re:AI slays top F-16 pilot in DARPA dogfight simulation by LargoLasskhyfv on Friday August 21, 2020 @08:08PM (#24240291)
Might also be useful for firing missiles, without having them to expend their fuel, giving them a better starting angle, less time wasted in maneuvering around...
Re:AI slays top F-16 pilot in DARPA dogfight simulation by kadoban on Friday August 21, 2020 @07:48PM (#24240115)
I would suspect that that's due to there being no point in the past of engineering aircraft that can do acceleration that would kill the pilot inside.

Now that no pilot is necessarily needed, different choices can be made.

Re:AI slays top F-16 pilot in DARPA dogfight simulation by stouset on Friday August 21, 2020 @07:59PM (#24240215)
No pilot doesn't change the fundamental calculus that high-G maneuvers are virtually useless against an oncoming missile.

Even if you could pull an instantaneous 10G acceleration completely perpendicular to your direction of flight without shedding airspeed (think: sideways-mounted rocket motor), in the time it takes a missile to close the last mile, you've moved less than 100ft. And all the while, the oncoming missile is actively tracking you. Even if it misses that's no big deal, since it uses proximity fuzing to blow up at its closest point to you.

High-G maneuvers are great for close-in battles to outmaneuver another plane and prevent a guns solution. They're becoming increasingly useless against modern IR missiles like the AIM-9X, and they're absolutely useless against a missile approaching at ludicrous speeds from 75+ miles away.

Re:AI slays top F-16 pilot in DARPA dogfight simulation by burfog on Friday August 21, 2020 @07:09PM (#24239864)
Dogfighting with guns is a great way to stop an incoming missile. You just need the ability to do high-G maneuvers and aim well. Shoot the missile.

It helps that bullets as small as 12.7mm can be steered.

Re:AI slays top F-16 pilot in DARPA dogfight simulation by stouset on Friday August 21, 2020 @08:01PM (#24240228)
This comment is so far into Poe's law territory, I'm past the ability to tell if I'm being trolled or not.

In case I'm not being trolled: the way to defeat a radar-guided missile is to beam (fly perpendicular to) the radar source. For an missile with active or semi-active radar guidance, this means you need to fly perpendicular to it. And, preferably, fire lots of chaff.

This is fundamentally incompatible with the idea of flying straight at the missile trying to shoot it with guns. Head-on, a missile will close the last mile in under one second. During this second, you need to accurately track, predict the flight path of, and reliably put guns onto a target that's cold (all the fuel has been burnt) and has (in the case of an AMRAAM) a 7 inch diameter. And that very well may not even care about being shot up with bullets; at best, I think you'd kill the seeker, but within the last mile it's not changing course much to have to come close enough to kill you by the proximity fuze (of which I believe there are two, one in the nose and one in the tail). By the time the first of your slow-moving bullets has any shot of reaching it, it will easily be within a quarter of a mile.

This is not even a remotely plausible way to defeat an oncoming missile. It runs directly counter to the actions you already be taking to maximize your chance of survival. And on top of that, bullets are only going to damage the leading-edge parts of the missile which aren't particularly critical to its ability to kill you, at least not within the distance it will be by the time your hail-mary bullet salvo hits it.

Re:AI slays top F-16 pilot in DARPA dogfight simulation by sandworm101 on Friday August 21, 2020 @11:39PM (#24241320)
It is beyond Poe. This is harry potter territory. Even if one had the magic bullets, you need to know where the missile is to within a few inches. Good luck with that. The missile is doing Mach4 and has the radar cross section of a small flightless ant. And your magic gun system has perhaps one or two seconds to track and engage that ant. Add to that the fact that your gun system is presenting a wonderful IR and radar-emitting target for the missile, and his swarm of buddies, to better home upon.

This is the sort of missile a fighter pilot is up against, 20 years ago. Look at what the sidewinder does at about 1:05. Good luck shooting that down.

https://www.youtube.com/watch?v=6YMSfg26YSQ

Re:AI slays top F-16 pilot in DARPA dogfight simulation by burfog on Saturday August 22, 2020 @02:16AM (#24242078)
Why mention speed at all? Mach 4 is nothing. We can hit satellites and ICBM warheads going between Mach 20 and Mach 30. Speed of approach just means that the impact energy will be greater.

Impact energy grows with the square of the velocity. If the velocity doubles, that is like quadrupling the mass of the bullet, which is like turning 20mm ammo into 32.75mm ammo.

It's not like a small flightless ant on radar, and anyway a Mach 4 object will be hot from compression heating. Mach 4 is just below what it takes to rip air molecules apart. That's damn hot. IR tracking would be trivial.

There is no limit that says "one bullet only". Typically the Phalanx CIWS fires about 100 shells, and those aren't even equipped with seekers. It's just dumb 20mm shells, about the same as carried by the typical fighter plane, costing about $30 each. We use the Phalanx CIWS against incoming missiles. It works great.

BTW, that was an unimpressive video with no clear point. Yes, missiles can fly and go after targets. We all know this. It works especially well in the missile vendor's promotional video.

Re:AI slays top F-16 pilot in DARPA dogfight simulation by imtringued on Saturday August 22, 2020 @04:10PM (#24246896)
>We can hit satellites and ICBM warheads going between Mach 20 and Mach 30.

I think you're forgetting that a lot of anti nuclear defense systems use nuclear weapons themselves. When you only need to be within a few hundred meters of a target accuracy suddenly doesn't matter at all, especially when you have several hours to predict the flight trajectory of the enemy missile.

If laser based CIWS turns out to be viable on aircraft then we would see a focus on bigger aircraft that can defend themselves against missiles but even then they would not directly fly into a missile if they can avoid it.

Re:AI slays top F-16 pilot in DARPA dogfight simulation by burfog on Saturday August 22, 2020 @05:01PM (#24247228)
I really mean "we can hit". We use direct impact, without any explosive, to destroy ICBM warheads and satellites.

The systems to use nuclear warheads against incoming nuclear warheads were decommissioned half a century ago. I don't think that was ever in use against satellites.

Lasers are nice, but definitely not needed. Phalanx CIWS uses about 100 unguided bullets to destroy an incoming missile. Modern US fighter aircraft carry the same diameter ammunition. The plane is like a flying CIWS, minus the software.

Eh, maybe minus the software. If the software existed, it might not be public. Maybe the F-22 or F-35 already have the capability, limited mainly by pilot G-force survival.

Re:AI slays top F-16 pilot in DARPA dogfight simulation by salawat on Saturday August 22, 2020 @04:42PM (#24247115)
Only the Russians do from what I can find, and only around Moscow in theory. Everyone else tends to take the judo of a kinetic impactor approach.
Re:AI slays top F-16 pilot in DARPA dogfight simulation by burfog on Friday August 21, 2020 @09:03PM (#24240670)
We're assuming an AI here. It can aim. Bullets as small as 12.7 mm can even steer. Larger ones, such as those carried by modern fighter aircraft, can have independent seekers.

You said the missile had some amazing ability to turn, and now you're saying it has no fuel. You can't have it both ways. There is fuel, or there is no energy to spare. Being "cold" isn't generally possible; nothing cools instantly. Modern IR sensors do not rely on engine heat. Supersonic flight generates plenty of heat on the nose.

That last bit deserves more emphasis. Heat was a serious problem for the Concorde and SR-71, despite operating at much slower speeds. The missile is hypersonic. That is the speed at which air molecules come apart from the heat. IR detection will be trivial.

There is a circular circuit board that is very much needed for the proximity fuse. That is full width.

The speed of the missile contributes to its own destruction. Bullet impact will be devastating. The missile can not endure supersonic flight with a lopsided hole and a bunch of cracks, and it wouldn't fly straight even if it could. Tumbling means instant destruction, like Space Shuttle Columbia.

Shooting back is the action to maximize chance of survival. It takes priority; all other options are obsolete.

Re:AI slays top F-16 pilot in DARPA dogfight simulation by thomasmeeks on Friday August 21, 2020 @11:11PM (#24241217)
What you’re suggesting is possible technically but nobody does it because the idea of having to turn your entire plane towards a missile threat to neutralize it virtually guarantees your destruction if two missiles are fired at you in rapid succession. This is not a rare occurrence. At all. Yes, from multiple directions. That’s exactly how surface-to-air systems are set up.

It becomes slightly more reasonable if you turret the gun, until you factor in the weight of the necessary ammunition to neutralize multiple threats, the turret itself, and the independent radar used for target acquisition and tracking. A B-52 could pull it off, a fighter couldn’t yet. Not without massively compromising their payload and aerodynamics.

Chaff, flares, stealth and jamming are used because they actually work in practice. Jamming is a big one that people don’t hear about much. Wonder how the B-52 is still in service? Jamming. Wonder how wild weasels do their job? Jamming.

When you see a turret like that on a bomber then you can get excited for self-guided bullets shooting down dozens of multiple incoming missiles. But tbh at the rate we’re going it’ll just be a laser instead.

Re:AI slays top F-16 pilot in DARPA dogfight simulation by vl on Saturday August 22, 2020 @12:32AM (#24241559)
>Chaff, flares, stealth and jamming are used because they actually work

Don’t modern missiles use optical target acquisition in the first place?

BTW, tanks have active automatic ballistic defense systems for a while now.

Re:AI slays top F-16 pilot in DARPA dogfight simulation by afrodc_ on Saturday August 22, 2020 @12:40AM (#24241590)
Thanks have a much more robust complement of armor compared to an aircraft. They defeat the mechanism of armor penetration in munitions before impacting the armor. They still take a significant beating after the munition is "defeated". Airplanes don't have armor in the same way a tank has. Even small arms fire can take out an aircraft, generally speaking.
Re:AI slays top F-16 pilot in DARPA dogfight simulation by vl on Saturday August 22, 2020 @07:46PM (#24248240)
They now have active intercept systems: https://en.m.wikipedia.org/wiki/Trophy_(countermeasure)
Re:AI slays top F-16 pilot in DARPA dogfight simulation by thomasmeeks on Saturday August 22, 2020 @02:34AM (#24242172)
The automatic ballistic defense systems a tank uses would obliterate an aircraft. They are basically shaped charges that explode outwards to deflect a munition. It only works because tanks have thick armor in a dense, heavy, package.
Re:AI slays top F-16 pilot in DARPA dogfight simulation by vl on Saturday August 22, 2020 @07:47PM (#24248249)
Now they automatically shoot counter-projectile: https://en.m.wikipedia.org/wiki/Trophy_(countermeasure)
Re:AI slays top F-16 pilot in DARPA dogfight simulation by burfog on Saturday August 22, 2020 @03:07AM (#24242314)
That is an old system, mainly used by the USSR, and mainly intended to act against long piercing projectiles of depleted uranium.

It is more common to have active electronic systems. For example, one such system fires grenade-like projectiles upward that then explode in a downward direction. The timing is accurate enough that the incoming attack is hit by the shrapnel. Another system is more like a shotgun.

The more reasonable comparison is ship-based defense systems. The USA uses the Phalanx CIWS, which fires simple dumb projectiles of the same diameter as those of a typical fighter plane gun. About 100 are fired to destroy an incoming missile.

Adding an AI to a modern fighter makes it an awful lot like a flying Phalanx CIWS. You have a nearly identical gun with a nearly identical radar.

Re:AI slays top F-16 pilot in DARPA dogfight simulation by greedo on Saturday August 22, 2020 @05:52PM (#24247559)
Modern ATGMs are usually subsonic; none of the protective systems on tanks are designed to counter supersonic missiles or projectiles. There's a world of difference in countering a Mach 3 missile and a TOW or Hellfire.
Re:AI slays top F-16 pilot in DARPA dogfight simulation by burfog on Saturday August 22, 2020 @09:42PM (#24248854)
Incoming speed doesn't help the attacker unless it beats the sensors, which operate at the speed of light. Mach 3 missiles impact Mach 0.1 shrapnel at about Mach 3.

That helps the defender. The faster the missile goes, the harder it gets hit by defensive shrapnel.

Re:AI slays top F-16 pilot in DARPA dogfight simulation by greedo on Tuesday August 25, 2020 @09:55AM (#24271370)
Speed makes the engagement cycle short; instead of having maybe 2 shots at an incoming missile, you get one. And if your system is too slow, it has no chance of reacting in time. Most systems are designed to defend against missiles, but are ineffective against cannon rounds (APFDS).
Re:AI slays top F-16 pilot in DARPA dogfight simulation by jacquesm on Saturday August 22, 2020 @09:35AM (#24244020)
Fantasy beats technology and physics any day.
Re:AI slays top F-16 pilot in DARPA dogfight simulation by burfog on Saturday August 22, 2020 @11:51PM (#24249383)
Right: the fantasy Mach 4 missile that maneuvers with the engine shut down, does not experience compression heating from hypersonic flight, survives Mach 4 impact with tungsten 20mm shells, can track an enemy through a cloud of 100 incoming 20mm shells, and can maneuver with zero turn radius without losing energy.

I'd like some of that.

Phalanx CIWS was prototyped in 1973 and has been in service since 1980. Shooting down incoming missiles with machine gun fire has been viable for a very long time.

Re:AI slays top F-16 pilot in DARPA dogfight simulation by dragonwriter on Sunday August 23, 2020 @05:18PM (#24255368)
> Mach 4 missile that maneuvers with the engine shut down, does not experience compression heating from hypersonic flight

Well, if it's only Mach 4, it won't ever experience hypersonic flight, so that's pretty much a given.

> Phalanx CIWS was prototyped in 1973 and has been in service since 1980. Shooting down incoming missiles with machine gun fire has been viable for a very long time

Sure, if you are firing at much slower missiles and you've got a platform big enough to mount a rapid-rotating turreted Vulcan on, and even then it's not super reliable which is why it's being replaced or supplemented in newer deployments with systems based around the Rolling Airframe Missile.

Re:AI slays top F-16 pilot in DARPA dogfight simulation by raducu on Sunday August 23, 2020 @03:04PM (#24254391)
Has Phalanx ever been tested against a supersonic missile?

Also, there is no way to install such a system on a fighter airplane.

Re:AI slays top F-16 pilot in DARPA dogfight simulation by burfog on Sunday August 23, 2020 @05:04PM (#24255283)
The entire airplane is that system.

It has nearly the same gun, 20mm in both cases. It has fancy radar. Basically, a modern fighter plane is a flying CIWS, if it has the software to do so.

Re:AI slays top F-16 pilot in DARPA dogfight simulation by dragonwriter on Sunday August 23, 2020 @05:12PM (#24255337)
> Basically, a modern fighter plane is a flying CIWS, if it has the software to do so.

No, it's not, because it can't change targeting axis fast enough; you'd have to have a turret mounted gun plus software, which is simply not feasible for a fighter.

Also, a major surface warship can afford to expend a lot more weight of ordnance defending against a single missile than a fighter can without sacrificing whatever mission it was protecting itself to accomplish.

Re:AI slays top F-16 pilot in DARPA dogfight simulation by burfog on Sunday August 23, 2020 @07:21PM (#24256142)
Turn rate of a CIWS varies from 50 to 115 degrees per second.

The F-22 can sustain over 30 degrees per second. The exact value, and the instantaneous value, are both classified.

That isn't way off. Limits are in place to prevent pilot blackout, but since we're discussing an AI pilot here, the limits could be removed.

Re:AI slays top F-16 pilot in DARPA dogfight simulation by raducu on Wednesday August 26, 2020 @11:05AM (#24283101)
But how many rounds are usually expended per missile intercept?

How many rounds does an aircraft carry?

Can CIWS intercept a Mach 3 missile while on an aircraft flying above Mach 1 (a relative speed of Mach 4+)?

Is it a good tactic to point your aircraft nose at an incoming missile?

Why hasn't this been done already?

Re:AI slays top F-16 pilot in DARPA dogfight simulation by pdoege on Sunday August 23, 2020 @01:52AM (#24249866)
Back when I was playing the game the Moskit and its derivatives made the CIWS obsolete. The short engagement range meant that the debris of the threat would impact and mission kill.

The larger 30mm and RAM were created to extend that range. We planned to engage when the thermal plume was detected on the horizon.

The higher speed of ballistic threats meant that the pK of the SM-3 was pretty low. Luckily finding ships at sea is hard.

In a fight against a first line threat it was best to be in a boomer.