Also, bottlenecks happen in surprising places, and allowing slow/bad code just because the profiler doesn't scream about it on the development machine is a recipe for surprising performance issues in the future. The slow code might become a problem when a user has slightly different task for the program.
But I think the aphorism covers the case you’re describing too.
It’s possible that your loop is slow, but if you’re working on a program of sufficient size and complexity, you simply won’t know if it’s the bottleneck without using a profiler.
The purpose of the statement is to save you the trouble of 10xing performance of a function, so that it takes .1% of all execution time, instead of 1%. Do sufficiently complex programs, and without a profiler, you won’t really know if a loop is taking 1%, 10%, or 80%.
FWIW, this is also one of Rob Pike's rules of programming:
> Rule 1. You can't tell where a program is going to spend its time. Bottlenecks occur in surprising places, so don't try to second guess and put in a speed hack until you've proven that's where the bottleneck is.
It's implicit, but the "proven" part implies use of a profiler.