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A comment on Parsing S-expressions in C (2019). Parent comment
Embedding a scripting language (e.g. Lua) seemed to be very common around 2010, but I get the feeling that it's much less common today.
Has the use of embedded scripting languages in games declined over the last 10 years? Any particular reasons?
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Embedding a scripting language (e.g. Lua) seemed to be very common around 2010, but I get the feeling that it's much less common today.
Has the use of embedded scripting languages in games declined over the last 10 years? Any particular reasons?